" Great business must be wrought ere noon. Upon the corner of the moon ; There hangs a vaporous drop profound; I'll catch it ere it come to ground; And that distill'd by magic sleights ; Shall raise such artificial sprites." - Shakespeare. The Tragedy of Macbeth.

Uncontested Sites

These sources can be gathered with minimal time and effort by magi of the covenant. The amount of vis a magus can gather, without losing part of their season, is equal to a stress die divided by 2 (round up). A botch indicates that no vis was discovered that season. Provided that they haven't botched the roll, a magus may sacrifice a whole season in search of the vis and automatically find the maximum amount.

Current Uncontested Vis Sites
Season Source QuantityCollector
SpringRed-eyed deer shed their antlers.Animal. Max 5Mestitia
SpringSilver-winged eagles lay eggs.Auram. Max 5Lucca
SummerSilver reeds grow on River Bank.Herbam. Max 5Laertes
AutumnWaterfall moss grows underwater.Creo. Max 5Gelidus
WinterIcicles form on the Ghost Tower.Aquam. Max 5Loquellamedes

Contested Sites

These sources require time and possible risk in order to collect them. The amount of vis a magus can gather, during a full season's expedition, is equal to a stress die + risk bonus divided by 2 (round up).
A botch indicates that no vis was discovered that season (but an encounter is still possible).

Current Contested Vis Sites
Season Source Quantity
SpringMandrake plants growing wild in the forest. Corpus. Max 10
SpringCopper coloured oak leaves in the forest. Rego. Max 10
SummerBlack scaled adders found near local caves. Perdo. Max 10
SummerShards of rock crystal grow inside local caves. Intellego. Max 10
AutumnStrange toadstools grow on the local barrows. Imaginem. Max 10

The character is assumed to be searching cautiously, but may choose to take additional risk in trying to locate the source of vis.

Risk
AttitudeRisk bonusBotch Dice
Cautious+01
Bold+22
Daring+54
Reckless+108

The risk bonus is added to a secret (quality) die roll made by the storyguide. This die roll determines whether an encounter will occur during the season, and how deadly the threat of that encounter is likely to be.