" Great business must be wrought ere noon. Upon the corner of the moon ; There hangs a vaporous drop profound; I'll catch it ere it come to ground; And that distill'd by magic sleights ; Shall raise such artificial sprites." - Shakespeare. The Tragedy of Macbeth.
Uncontested Sites
These sources can be gathered with minimal time and effort by magi of the covenant. The amount of vis a magus can gather, without losing part of their season, is equal to a stress die divided by 2 (round up). A botch indicates that no vis was discovered that season. Provided that they haven't botched the roll, a magus may sacrifice a whole season in search of the vis and automatically find the maximum amount.
| Season | Source | Quantity | Collector |
|---|---|---|---|
| Spring | Red-eyed deer shed their antlers. | Animal. Max 5 | Mestitia |
| Spring | Silver-winged eagles lay eggs. | Auram. Max 5 | Lucca |
| Summer | Silver reeds grow on River Bank. | Herbam. Max 5 | Laertes |
| Autumn | Waterfall moss grows underwater. | Creo. Max 5 | Gelidus |
| Winter | Icicles form on the Ghost Tower. | Aquam. Max 5 | Loquellamedes |
Contested Sites
These sources require time and possible risk in order to collect them.
The amount of vis a magus can gather, during a full season's expedition, is equal to a stress die + risk bonus divided by 2 (round up).
A botch indicates that no vis was discovered that season (but an encounter is still possible).
| Season | Source | Quantity |
|---|---|---|
| Spring | Mandrake plants growing wild in the forest. | Corpus. Max 10 |
| Spring | Copper coloured oak leaves in the forest. | Rego. Max 10 |
| Summer | Black scaled adders found near local caves. | Perdo. Max 10 |
| Summer | Shards of rock crystal grow inside local caves. | Intellego. Max 10 |
| Autumn | Strange toadstools grow on the local barrows. | Imaginem. Max 10 |
The character is assumed to be searching cautiously, but may choose to take additional risk in trying to locate the source of vis.
| Attitude | Risk bonus | Botch Dice |
|---|---|---|
| Cautious | +0 | 1 |
| Bold | +2 | 2 |
| Daring | +5 | 4 |
| Reckless | +10 | 8 |
The risk bonus is added to a secret (quality) die roll made by the storyguide. This die roll determines whether an encounter will occur during the season, and how deadly the threat of that encounter is likely to be.
Journal Entries